Deck of Haunts Launches on Switch and Switch 2 October 8

Deck of Haunts Launches on Switch and Switch 2 October 8

Deck of Haunts will launch digitally for Nintendo Switch and Nintendo Switch 2 on October 8, 2026. DANGEN Entertainment and Mantis Games confirmed the same release date for both platforms, giving Nintendo players a specific date to plan around rather than a broad release window. The announcement is about this console arrival: the strategy game is coming to both Switch systems on October 8.

The announced price is US$19.99. The release details identify the game as a digital launch. That gives prospective buyers a clear dollar price but leaves the local cost to be confirmed. No separate timing or price is listed for the two versions.

This is the console edition of an existing game, not a new title making its debut on Nintendo hardware. Deck of Haunts first launched on PC in May 2025. Since then, its package has grown, and the Switch and Switch 2 versions are set to arrive with the content and improvements added after that original release. That context matters for players encountering it for the first time: the October release is planned as a more developed edition than the PC launch build.

Players design and operate the haunted house

Deck of Haunts reverses the familiar haunted-house setup. Rather than guiding a visitor through a frightening mansion, the player controls the mansion itself. The objective is to draw people inside, manipulate the environment, and turn their fear into a resource for expanding the supernatural domain.

The rhythm divides play between preparation and attack. During the day, players arrange rooms and bend corridors into a maze, shaping the paths visitors may take. At night, humans enter the house, and the player uses cards to bring its threats to life. The building is not simply a backdrop: its layout is part of the strategy, and changing rooms or passageways can affect how a night unfolds.

Cards can target visitors or spaces in the mansion. They can trigger traps, alter corridors, summon spirits, and produce different kinds of terror. The aim is to raise each intruder’s fear until the character is driven to insanity; the visitor’s essence can then help unlock rooms and extend the house. That cycle links the game’s three central activities: building the maze, choosing how to use a deck, and deciding how to turn a successful haunting into future growth.

The visitors are not all helpless targets. Investigators, priests, and other dangerous guests can resist, so a house that relies on one predictable tactic may be vulnerable. Players must weigh which cards to use and how to shape routes through the mansion. At the center of the house is its Heart. If visitors reach and destroy it, the run ends, making defense as important as frightening intruders.

That mix gives the concept more tactical depth than a simple sequence of scares. Room placement influences movement, card choices determine what the house can do in the moment, and the threat posed by particular visitors can change the value of a plan. Repeated runs invite players to refine their approach as they gain access to different rooms, creatures, upgrades, and tools.

The console versions include post-launch additions

The October release is set to include the content and improvements added since the PC version launched. The confirmed additions include new game modes, dozens of extra cards, more rooms and creatures, a mission and story system, and expanded options for building and customizing decks. Those features make the console release a fuller starting point than the game’s first PC iteration.

The breadth of that update is relevant to anyone deciding whether to wait for the Nintendo versions. The game’s central house-building and deck strategy remain the draw, but the additional modes and missions give players more ways to approach it. Extra cards can broaden the available tactics, while new rooms and creatures add further options for shaping a run. The announcement does not assign those additions to one Nintendo platform over the other; it presents the same content package for Switch and Switch 2.

The expanded edition also reflects more than a year of work after the PC debut, with development shaped by player feedback. The developers have described adding new ways to create a haunted house, along with new decks, creatures, and missions. For console players, that history helps explain why the October version is being positioned as a substantial release rather than a bare port of the 2025 build.

What buyers should—and should not—expect

For Nintendo owners, the practical points are straightforward: the digital launch is October 8, the game is announced for both Switch and Switch 2, and the stated price is US$19.99. The date and price provide the key purchase information available now, while the inclusion of accumulated PC updates clarifies what content is planned at launch.

The announcement does not specify console-exclusive enhancements, technical differences between the Switch and Switch 2 editions, cross-buy support, or save compatibility. Those details should not be assumed from the shared release date. The confirmed news is a simultaneous digital release on both systems with the expanded game content; further platform features remain unannounced.

Deck of Haunts stands out because its central perspective turns the haunted house into the player’s tactical instrument. On October 8, Nintendo players will be able to build its corridors, direct its terrors, and defend its Heart on either Switch system. The broader launch package means newcomers will encounter a version shaped by the game’s post-PC development, while the clear date gives them a firm point to decide whether this strategy-focused horror game belongs in their fall lineup.


Source: Nintendo Everything